The goal
Open as many locks as you can before your picks run out. Each lock has a row of pins. For the pin you are working on, a needle sweeps round the dial and a lime arc marks the gate. Tap while the needle is inside the gate and the pin sets. Set them all and the lock opens.
Controls
- Tap anywhere on the dial, or the big Pick button under it.
- On a keyboard, focus the Pick button and press Space or Enter.
- Calm speed slows every needle to 65 % of normal. It turns on by itself if your device asks for reduced motion.
- The game pauses when you leave the tab and waits for you to tap Resume.
Sets, clean sets and slips
- Set: the needle is inside the gate when you tap.
- Clean set: the needle is in the bright middle third of the gate.
- Slip: the needle is outside the gate. One pick snaps, the clean streak resets and the lock jams for a moment.
You start every run with 3 picks. Opening a lock gives one back, up to 3. When the last pick snaps, the run is over and its numbers are added to your key card.
How locks get harder
| Lock | Pins | Gate | Needle | Turn |
|---|---|---|---|---|
| 1 | 3 | 54° | 120°/s | Clockwise |
| 2 | 3 | 50° | 138°/s | Clockwise |
| 3 | 4 | 46° | 156°/s | Alternates |
| 4 | 4 | 42° | 174°/s | Alternates |
| 5 | 5 | 38° | 192°/s | Alternates |
| 6 | 5 | 34° | 210°/s | Either way |
| 8 | 6 | 26° | 246°/s | Either way |
| 10 | 7 | 18° | 282°/s | Either way |
Needle speed is for the first pin; each later pin in the same lock adds 6°/s. Pins stop growing at seven and the gate never shrinks below 16°.
Scoring
| Event | Points | Example on lock 3 |
|---|---|---|
| Set | 10 × lock number | 30 |
| Clean set | 25 × lock number | 75 |
| Clean streak bonus | +5 × lock number for each clean set in a row after the first, up to 4 extra | 3rd clean in a row: 105 |
| Lock opened | 50 × lock number | 150 |
| Lock opened with no slips | 100 × lock number | 300 |
Points are a score and nothing more: they cannot be exchanged, sold or spent.
Ranks
Ranks follow the lifetime locks on your key card, across every run:
- New Key: where everyone starts
- Tumbler: 10 locks opened
- Pin Setter: 40 locks opened
- Lock Reader: 120 locks opened
- Vault Hand: 300 locks opened
Tips from the desk
- Look at the gate before the needle moves. You always get half a turn of warning.
- Tap on the needle's approach, not when you see it arrive. Your eyes lag a little behind the screen.
- On a long gate run, aim for the bright middle. The streak bonus grows fast on later locks.
- From lock 3 the needle changes direction pin by pin. Say the direction to yourself before each tap.
- After a slip, breathe. The jam stops panic taps, so there is no point rushing.
- If the needles start to feel too fast, Calm speed is not cheating. It is there to be used.
Ready? The dial is waiting on the Daman Login start page.







